Jenny Loikkanen

Narrative Designer

I have been a creative writer since 2016 and in 2020, I founded my own book publishing company. Since transitioning to video games, I have been involved in several narrative game projects and I have experience with worldbuilding, writing branching dialogues, designing missions, making cinematics, applying non-verbal storytelling methods, and implementing narratives in game engines with visual scripting or coding.

Team Projects

Echoes of Silence

Design Lead, Narrative & Level Designer

3rd-person narrative mystery game where the player uses a camera to see ghosts and solve puzzles.

Main Responsibilities:
  • Designed the main mission along with narrative beats for the level.
  • Took ownership over worldbuilding, dialogue writing, and cinematics, and implemented these in the game engine.
  • Ensured quality by playtesting and iterating on the narrative.

Design Lead, Narrative & Level Designer

16 People

Unreal Engine 5

4 Months
2023

Love Rewind: A Magical Time-Travel Romance

Narrative & UI Designer

Visual novel romance with two love interests and branching narrative.

Main Responsibilities:
  • Wrote a story outline with branching narrative based on a concept idea.
  • Proofread the story after it was written by the writer.
  • Designed the UI and implemented it in engine with python.

Narrative & UI Designer

4 People

Ren’Py
Python

1 Month 2020

Personal Projects

Enshrouded Isle

Level & Narrative Designer

A small open-world level made in Divinity Engine 2 as a mod for the RPG Divinity: Original Sin 2.

Main Responsibilities:
  • Researched the reference game to create a narrative and a level that fits the existing IP.
  • Designed the narrative and implemented NPC dialogue and items.
  • 3D sculpted the landscape and set-dressed the level with environmental storytelling to match the narrative.

Level & Narrative Designer

Personal Project

Divinity Engine 2

2 Weeks
2023 – 2024

Vampire: Who Killed Me?

Narrative Designer

A visual novel mystery game made entirely by me for a game jam.

Main Responsibilities:
  • Wrote a story with branching narrative (dialogue, choices, conditions, descriptions)
  • Scripted the game in Monogatari with Java Script.
  • Added graphics including UI, character sprites with different expressions, and location backgrounds.

Narrative Designer

Personal Project

Java
Script

1 Week
2020

Fiction Writing

Creative Writer & Book Publisher

Since 2016, I have been writing and publishing books in multiple genres to a great success. In 2020, I founded my own book publishing company.

I have experience with...
  • Creative writing in multiple genres (sci-fi, fantasy, historical, romance…)
  • Worldbuilding
  • Story plot outlining
  • Developing character arcs
  • Narrative documentation
  • Editing and proofreading
  • Researching and dissecting storylines
  • Publishing and marketing books
  • Working with existing IP
Game Cinematics

CINEMATICS & NARRATIVE ANALYSIS

I developed a cinematic tool for Unreal Engine 5 and created a fan-made cinematic of Horizon: Zero Dawn based on a narrative analysis of the game.

Cinematic Designer

Personal Project

Unreal Engine 5

2 Weeks
2021

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