Jenny Loikkanen
Level Designer
Hello! I’m Jenny. I’ve been making games since 2019 and I have a passion for worldbuilding and storytelling through level design.
Before my game design journey, I worked as a writer for several years and established my own book publishing company, so I have a strong narrative and entrepreneurial background.
Jenny Loikkanen
Level Designer
Hello! I’m Jenny. I’ve been making games since 2019 and I have a passion for worldbuilding and storytelling through level design.
Before my game design studies, I worked as a writer for several years and established my own book publishing company, so I have a strong narrative and entrepreneurial background.
Current Project
Level Designer
38 People
Unreal Engine 5
10 Months
2023-2024
Sicaria
Level Designer
3rd-person stealth action-adventure game set in Antwerp, Belgium, during the 80 Years' War. The game will be released on Steam in June 2024.
Main Responsibilities:
- Designing and balancing enemy encounters with stealth and takedowns.
- Sketching, grey-boxing, and set-dressing a level.
- Prototyping level design ingredients with visual scripting.
- Creating a modular kit based on real-life architecture of Antwerp city.
- Ensuring quality with Conditions of Satisfaction, playtesting, and iterating on the level based on data.
Past Projects
Design Lead, Level & Narrative Designer
16 People
Unreal Engine 5
4 Months
2023
Echoes of Silence
Design Lead, Level & Narrative Designer
3rd-person narrative mystery game where the player uses a camera to see ghosts and solve puzzles.
Main Responsibilities:
- Designed and implemented player onboarding.
- Designed the main mission along with narrative beats for the level.
- Took ownership over worldbuilding, dialogue script writing, and cinematics, and implemented these in engine.
- Ensured quality by playtesting and iterating on the onboarding and the narrative of the game based on playtesting data.
- Managed the design team’s processes and communication with other departments as the design lead of the team.
Level Designer
Individual Project
Divinity Engine 2
1 month
2023-2024
Enshrouded Isle
Level Designer
A small open-world level made in Divinity Engine 2 as a mod for the RPG Divinity: Original Sin 2.
Main Responsibilities:
- Designed a small open-world roleplaying game level with multiple paths and approaches.
- Designed the narrative and implemented NPC dialogue and items.
- Designed and implemented a puzzle and a combat encounter.
- 3D sculpted the landscape and set-dressed the level.
- Researched the reference game to create a narrative and a level that fits the game.
Level Designer
Individual Project
Trenchbroom
2 Months
2022
The Devil's Bathhouse
Level Designer
An FPS Quake level with combat, environmental hazards, and puzzles, made in Trenchbroom.
Main Responsibilities:
- Implemented enemy encounters, environmental challenges, scripted events, and puzzles.
- Sketched, grey-boxed, set-dressed, and added lighting to the level.
- Researched the Quake player experience, metrics, level flow, and design principles to recreate it.
- Created a modular kit based on real-life architecture of castles and sewage systems.
- Ensured quality with Conditions of Satisfaction, playtesting, and iterating on the level based on playtesting data.
Game & Level Designer
12 People
Unreal Engine 5
2 Months
2022
Astrohaunt
Game & Level Designer
A twinstick shooter based on the 80s game Paradroid.
Main Responsibilities:
- Designed the enemy abilities, enemy encounters, and the enemy-catching minigame.
- Sketched, grey-boxed, and collaborated with environment artists to set-dress the first level.
- Ensured quality by playtesting and iterating based on playtesting data.
- Researched the reference game to create a new game concept based on it and the constraints given by the teachers.